![]() ![]() A fun VR game, but with optimization issues, isn’t really a must-buy from the wide selection of games already available on launch for PSVR2. Gamers looking for a simple firework experience may see this as a high price tag, but fans of match-three puzzle type games will definitely get more out of this. Overall, the game has eight stages, which is fun to do in short sessions sit back and enjoy Replay mode, or aim for high scores. For a casual play on Easy Mode, this isn’t a big deal, but I can imagine those aiming for high scores could potentially get frustrated. This is a minor issue during set up, but adds frustration when the game is confused as to whether or not you want to use DualSense controls or point to the flares using the Sense controller, which have made me miss more than a few flares. Typically this isn’t a big deal, as other games like Resident Evil 4 VR Mode will do this, however you can only make this choice using a DualSense controller. The immersive and addictive experience of diving into fireworks has been greatly. When you first boot up the game, and you’re like me and have the headset and Sense controllers already equipped, the game asks you if you want to play it on TV or with PSVR2. Fantavision, the masterpiece action puzzle game released on console in 2000 is back Sparkling images of fireworks exploding on screen and a simple but deep gameplay once you get the hang of it. Due to this, there is some conflict with how the game is controlled, which can be frustrating. Also, you have the option to Replay your stage similar to fighting or racing games, giving you some cinematic freedom in changing camera angles, or adding basic weather like rain or snow. This allows you to just sit back, and enjoy the show!įantavision 202X can be played with a DualSense controller outside of VR, using a television or with the PSVR2 headset and a singular Sense controller (although it can be done with both). You will often get moments where you activate Starmine Mode for extra points and a beautiful show of fireworks in the middle of a stage. However, my favourite part of Fantavision 202X is the firework experience. You can easily complete a stage by just detonating the flares as you like without worry for points, but if you want to reach those high scores, you will need to learn and master it which will give it some replay value for those that enjoys those types of games. ![]() There’s different types of flares: Daisy, Peony, Willow, Splash, Wide, and Multi, allowing you to strategize which flares to focus on in order to maximize your chain for higher scores and avoiding a Game Over. Japanese studio Cosmo Machia has announced action puzzle game FANTAVISION 202X for PlayStation 5 with PlayStation VR2. You want to match up three or more of the same colour flare, press a button to detonate it and the firework goes off. However, many found fault with the length and replay value of its single-player experience when compared to contemporary titles in the puzzle genre.Everything shows nicely on reflective surfaces.Īpart from graphics, the gameplay for Fantavision 202X is simple. The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. Fantavision was then remade for Japanese mobile phones starting in 2003. An updated version with this mode titled Futari no Fantavision was released in Japan in 2002. define pBACKDROP 0x2000 / polygon will be dropped into the background during animation. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added two-player mode. 0 draws on all sides, 1 will draw on everyother side, 2 will leave every second side blank, 3 will every third side blank, etc. The graphics emphasize the PS2's ability to show particle effects.įantavision was released in Japan on March 9, 2000, a few days after the PS2 itself. After successfully pitching the project to Sony, Fantavision was supervised by the company's first-party development head Shuhei Yoshida and was completed by a small team in a short time frame. ![]() The game was initially conceived by director Katsuyuki Kanetaka, inspired by the fireworks shows he witnessed in his youth. Fantavision was created during Sony's transition from its original PlayStation (PS1) to its next generation console. ![]()
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